Computational Creativity
Personal Profile
Rafael Pérez y Pérez
Dphil. (University of Sussex 1999) MSc. (University of Sussex 1993) BSc (Universidad Iberoamericana 1991)
Born in Coyoacán, México City (many years ago).
Affiliation
Profesor Investigador Titular B indeterminado de tiempo completo del Departamento de Tecnologías de la Información, Universidad Autónoma Metropolitana, Unidad Cuajimalpa. México D. F.
Current Projects
- Visual Daydreaming (an example of a computer generated daydream).
- MEXICA
- Generalization of the engagament-reflection model.
Computational Explorations of Creativity.
I divide computational creativity in three areas:
- Artificial Creativity.- Computer models of creativity based on AI techniques.
- Cognitive Creativity.- Computer models of creativity based on cognitive models.
- Systems to support human creativity.
I am interested in developing areas 1 and 2 employing the engagement-reflection computer model of creativity.
MEXICA is a system that develops (plots of) short-stories about the Mexicas (the old inhabitants of México City) .
The purpose of our daydreaming model is to successfully represent or "tell" computer generated daydreams employing computational animations. We refer to this program as the Visual-Daydreamer (or V-Daydreamer).
News
25/feb/2007. Author, author! Computer takes a bow
By Katie Haegele
The Philadelphia Inquirer.
26/enero/2007. Computer Program Writes Its Own Fiction
By Jennifer Viegas, Discovery News.
30/ene/2007. Computer Generated Fiction.
BBC Focus
7/feb/2007. Computer writes its own fairytale
ABC News in Science (Australian Broadcasting Corporation).